Curio

April 2020 - June 2020

Curio is a digital fidget experience. Player collects small weird toys that are washed to the shore. They make satisfying audiovisual feedback when used and are supposed to give player a mindful experience.

  • Game Engine: Unity
  • My Role: Programmer

Since Curio had many different toys, I wanted to come up with a system that makes it easy for the designer to add new toys. As the programmer, I made a simple composition system for the toys and handled customized events for each toy. I was also responsible for the UI and animation system.