Shattered

July 2018 - August 2018

Shattered is about a bird living nearby a beautiful mountain. The player has to embark on a journey to the top of the mountain in search of their brother. Making their way to the top, the player will face more enemies, puzzles, landmarks and characters along their adventure to reveal the truth. This game was made within 6 weeks as part of a university project for the Cologne Game Lab.

  • Game Engine: Unity
  • My Role: Game Designer, Programmer

I designed the gamplay and battle system and also the flow of events. I helped with implementation of UI and animation, the cinematics and some other smaller systems.